sphere { <0,0,0>, 1.00 
         texture { pigment{ color rgb<0.35,0.65,0.0>*0.9} //color rgb<0.2,0.7,0.05> }                                     
                   normal { bumps 1.75 scale 0.05} 
                   finish { phong 0.5 reflection{ 0.00 metallic 0.00} } 
                 } // end of texture
          scale<1,1,1>  rotate<0,0,0>  translate<0,1,0>  
       }  // end of sphere ------------------------------ 
